A career in world-building
That ability to make the extraordinary believable has shaped a career encompassing artwork for more than 100 films. Born in Pittsburgh and trained in illustration at Pratt Institute, Gaul joined Industrial Light & Magic in 1998, following freelance storyboard and concept work for Disney, MTV, and Wild Brain. His experience spans concept design, visual development, character and creature design, matte painting, storyboarding, and art direction. These are the disciplines that help filmmakers discover what a world looks like, how its inhabitants move through it, and what an audience might feel when they first encounter it.
At IceBlink Studio, he contributed visual development, character and creature design, and paintings establishing mood and color for The Polar Express, Monster House, War of the Worlds, and Beowulf. His portfolio offers a glimpse into that process: environments for Monster House, alien walker studies for War of the Worlds, and sea creatures and Grendel concepts for Beowulf. These drawings and paintings belong to the exploratory work through which a film’s visual identity takes shape, with individual imagination contributing to a much larger collaboration.
His film work also encompasses A.I. Artificial Intelligence, Harry Potter and the Sorcerer’s Stone, Signs, Gangs of New York, Despicable Me, Rio, Alice in Wonderland, Trolls, and Space Jam: A New Legacy. His portfolio includes concept and visual development work for Men in Black II, The Croods, A Christmas Carol, and Where the Wild Things Are, as well as matte painting for Mr. Peabody & Sherman. His professional experience includes matte painting for Madagascar 3, art direction and concept work on Dreamcatcher, and storyboard and matte painting consultation for HBO’s Hemingway & Gellhorn.
Beyond Industrial Light & Magic and IceBlink, his work has connected him with DreamWorks Animation, Walt Disney Animation Studios, Digital Domain, Tippett Studio, and Legendary Pictures. He has also worked as creative director at Luminous Blue Animation, developing original stories and intellectual property. His practice extends into games, books, and virtual reality, carrying the same curiosity about characters and imagined environments into different ways of telling a story.